Syncmate Expert 8 0 469 Mm

broken image


T-72AV (TURMS-T) PACK

Higher Precision carries the 0.500'/12.7mm ANSI/AGD Type Absolute Digimatic Indicator Go/NoGo Signal Output ID-C112JEX # 543-352. Lowest Price Guaranteed! We carry all Mitutoyo Indicators. At least Free Edition of SyncMate should be installed on other Macs (secondary Macs), with which you are going to sync main Macs (with activated SyncMate Expert Edition). You do not need to activate SyncMate on secondary Macs. When you initiate sync from the main Mac, it is just enough to have Free SyncMate. Download Free eBook:Disk Expert 3.1.1 macOS - Free epub, mobi, pdf ebooks download, ebook torrents download. 2020-03-03 SyncMate Expert 8.0.469 macOS. SyncMateExpert8.0.469TNTmac-torrents.io.dmg SyncMate Expert 7.4.452 Multilingual macOS 54 mb SyncMate Expert 7.4.452 Sync your Mac with Android, iOS, other Macs and more. Description Hydrometers are manufactured to the exacting specifications provided by NIST, ASTM/API and IRS and are calibrated against standards traceable to NIST. Affinity designer 1 8 15. A certificate is provided with each hydrometer assuring that the user receives a quality in. My review for the program to sync multiple devices and cloud service from one interface for Mac, SyncMate expert 6. Version: 6.3 Price: £36 ($39.95), free version available.

ABRBSB
7.77.77.7
Class:
  • 2General info
  • 3Armaments
    • 3.1Main armament
  • 4Usage in battles
  • 8External links

Description

The Heavy Tank T32E1 is a rank V American heavy tank with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update 1.83 'Masters of the Sea'.

Being the next stage of it's development cycle, the T32E1 is essentially the same as the T32 except the designers replaced the cast homogeneous plates of the front hull in favour of simpler rolled homogeneous ones, deleting the hull machine gun port in the process. This not only removes an obvious weakness from the design, but it also strengthened the front hull plate from penetrations.

General info

Survivability and armour

Hull127 / 76 / 50
Armour Front (Slope angle) Sides Rear Roof
Hull 127 mm (58°) Upper glacis
127mm (18°) + 95.3 (58°) mm Seam
95.3 mm (40-59°) Lower glacis
76.2 mm 50.8 mm 66.6 mm Crew compartment
25.4 mm Engine compartment
Turret 298.4 mm (8-21°) Turret front
298.4 mm (0-80°) Gun mantlet
152.4 - 196 mm (3-42°) 152.4 mm (0-72°) 25.4 mm
Armour Sides Roof
Cupola 152 mm 25 mm

Mobility

AB38 / 15 km/h
2 back
AB1 469 hp
AB27.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock UpgradedStockUpgraded
Arcade 38 1554 994 1469 18.41 27.2
Realistic 36 14 681 770 12.61 14.26

Modifications and economy

AB6 430 → 7 953
SB13 000 → 16 080
169 200
Experts300 000
Research Aces720 000
140 / 150 / 180 %
MobilityProtectionFirepower
Tracks
5 900
8 400
160
Suspension
6 600
9 400
180
Brake System
6 600
9 400
180
Filters
7 400
11 000
200
Transmission
19 000
27 000
520
Engine
19 000
27 000
520
Parts
3 800
8 400
160
FPE
4 300
9 400
180
Crew Replenishment
7 400
11 000
200
Horizontal Drive
5 900
8 400
160
90mm_us_M82_APCBC_ammo_pack
5 900
8 400
160
Adjustment of Fire
6 600
9 400
180
Elevation Mechanism
7 400
11 000
200
90mm_us_T44_APCR_ammo_pack
7 400
11 000
200

Armaments

Main armament

18.8 → 14.5 s
Main article: T15E2 (90 mm)
90 mm T15E2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 54 -10°/+20° ±180° N/A 19.4 26.9 32.6 36.1 38.4 18.85 16.68 15.37 14.50
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
T43 shot APBC 211 208 193 177 162 148
T42 shell HE 13 13 13 13 13 13
T41 APCBC 224 221 206 188 172 157
T44 shot APCR 336 330 304 274 248 223
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
T43 shot APBC 975 10.9 N/A N/A N/A 47° 60° 65°
T42 shell HE 975 10.6 0 0.1 925 79° 80° 81°
T41 APCBC 975 10.94 1.2 14 137.2 48° 63° 71°
T44 shot APCR 1,143 7.6 N/A N/A N/A 66° 70° 72°

Ammo racks

Ammo racks of the T32 (identical)
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
54Projectiles
Propellants
50 (+4)
28 (+26)
45 (+9)
1 (+53)
23 (+31)
N/A
1 (+53)
N/A
No

Notes:

  • The T32E1 uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.
  • Packs 23 (+31) shells to have the turret and left flank racks empty.

The cannon takes two-piece ammunition, which explains why it takes so long for the cannon to load despite its 90 mm caliber. The propellant stowage covers the entire floor of the fighting compartment three times over. The projectiles themselves are kept in four racks, two lining both sides of the hull's fighting compartment, and two smaller ones on the port side of the turret in front of the loader.

Machine guns

10.4 → 8.0 s
10.4 → 8.0 s

Yahoo Messenger 8.0

8 divided by 0 equals
Main articles: M2HB (12.7 mm), M1919A4 (7.62 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -10°/+35° ±120°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (250) 500 N/A N/A

Usage in battles

The play style of T32E1 is vastly different in each game mode, due to the nature of the gameplay available in Ground Forces:

Arcade battles

  • Player, ally, and enemy position will be immediately spotted upon detection with their name indicator visible above their vehicle and on the minimap
  • Aim assist is present to help accurate aiming at a target
  • Player and enemy team tank's nationality are mixed

The T32E1 shouldn't be exposed to the enemy at a prolonged time at close range engagement since the enemies will use aim assist to take out the T32E1 from either lower plate tips or lower turret. On the other hand, the T32 can also utilize these features against the enemy, albeit with much harder difficulty due to rather sub-par penetration against other tanks in Rank IV to reliably achieve first penetration in arcade tank combat. Exercise caution

Realistic battles

  • No visible name indicator
  • Manual range calculation
  • Player and enemy team tank's nationality are not mixed

The T32E1 can safely mobilize itself due to the dissipation of name indicator above the vehicle, especially with its low profile. In Realistic Battle, the T32E1 can do almost anything on its own, especially with flanking enemies to deliver a striking blow to the enemy formations, since the sub-par penetration of the M82 APCBC is negated by the enemies' side armour weakness (be aware with IS-4M as it has 160 mm of side armour, expect to use both APCBC and APCR). As aforementioned earlier, the T32E1 excels better at flanking than other roles due to characteristics of its gun performance, mobility, and protection.

Simulator battles

  • No visible name indicator
  • Manual range calculation
  • Player and enemy team tank's nationality are not mixed

The T32E1 can safely mobilize itself due to the dissipation of name indicator above the vehicle, especially with its low profile. In Simulator Battle, the battle tactic is almost similar to Realistic Mode. T32E1 can do almost anything on its own, especially with flanking enemies to deliver a striking blow to the enemy formations. Since the sub-par penetration of the M82 APCBC is negated by the enemies' side armour weakness (be aware with IS-4M, as it has 160 mm of side armour, expect to use both APCBC and APCR). As aforementioned earlier, the T32E1 excels better at flanking than other roles due to characteristics of its gun performance, mobility, and protection.

Other considerations in Simulator mode is the different gun sight placement and 3rd person perspective. The gun sight is tough to control, located on the left side of mantlet. The 3rd person perspective, now in the commander's cupola area, helps the T32E1 by restricting the enemy's field of vision (although the player is as well) and allow the T32E1 to move stealthily more easily.

Tactics

The T32E1 can fulfil major roles in battle due to its flexibility at any kind of operation, known as 'Jack-of-all-Trades'. Its role is not far different than the well-known M26 Pershing Medium Tank. There are 5 known roles that can be used in battle, which are Assault, Flank, Snipe, Support, and the last but not least, Ambush:

Assault
  • Leading an assault directly into the enemy forces is the most frequently used tactic, especially in urban areas. It's quite capable to abuse the enemy shots with angling, but not entirely, since battle will mostly take place at very close range (about 0 - 100 meters). A strike team is needed to carry out an assault since T32E1 can't cover its side armour and slow reload time alone. In most cases, a T32E1 will likely to initiate flanking role to the enemy once it comes up-close to increase the chance of incapacitating a vehicle with a single strike in quick succession.
Flank
  • Flanking is the most effective role for the T32E1. Its characteristics and performances are highly orientated for flanking purpose. At given destructive penetrating power of the M82 Shell from close range, the T32E1 can critically damage, if not outright knocking out everything from the side. Be aware when initiating the operation, since someone might be trying to flank the flanker. Flanking is also a part of the assault role, albeit with a more focused objective on manoeuvring on the enemies' side. At this rate, the enemies will likely to scatter around to evade, so eliminating any available threat is required to continue the tactic. The armour will greatly aid in this tactic, as return fire is commonly a hasty act, yet be wary of the tank's weak spots! On open terrain keep manoeuvring during reload to throw of aim, alternatively on distances above 400m drive slightly angled forwards and backwards.
Snipe
  • Sniping is frequently used by the T32E1 when encountering enemies in a large, open map such as Kursk and Mozdok. The T44 APCR is a good option when the target is too far and very fast since the M82 APCBC travels slower than APCR. Locating target is much harder than engaging at close range, since most of the enemies will also be sniping from afar, especially when sharpshooting against German tanks. Fortunately, almost no T32E1's frontal weak spot will be a viable target when sniping, since the weak spots are much more protected at longer range. It is suggested, if having to play on wide open terrain found on Tunisia, Kursk and Mozdok, to take full ammo load and 50/50 of APCR and APHE.
Support
  • Supporting the allies to attack the enemies is a backup plan used to increase the allied forces firepower when attacking the enemies, such as providing covering fire for smaller tank such as T-44 medium tank or to increase the combat effort alongside the other heavy tank like Tiger II Heavy Tank.
Ambush'
  • Ambush is preferable when enemies are unaware of the presence of a concealing T32E1. It should be commenced at a strategic choke point where the enemies will likely to mobilize their armours from there. Be aware that ambush is only used when the enemies are already identified by allies and heading to the choke point. Otherwise, sitting still and waiting for nothing can burden the team. Keep in mind that 90 mm T15E2 is L/73 length gun (aka very long), so make sure the gun barrel is hidden from the enemy if planning to catch them by surprise.
'Hunker down'-Support
  • Move up to an distant open spot, visible from the enemy spawn or main route of attack and begin firing machine guns to draw in attention. The idea is caught the enemies attention and with this bind enemy firepower on something they can physically not destroy from the distance. Both the hostile force and the T32E1 will be pinned down in a stalemate, subtracting from each team's firepower. Therefore keep in mind the enemy's tank value. If it is only an M26, the T32E1 may be better off in the Support role, but if it is an IS-4 or several other evenly ranked tanks, then pursuing the hunker down tactic is worthwhile to the team's success.
Conclusion
  • Overall, the T32E1 is a versatile heavy tank with an impressive performance in the game, but since it's not invincible with a fair amount of potential weaknesses, it requires specific knowledge with this tank to survive. The T32E1 will lead to the pinnacle of the U.S. heavy tank branch – the 120 mm Gun Tank M103.

Pros and cons

Pros:

  • Removal of the hull MG port = one less weak spot to worry about
  • Same hard-hitting 90mm gun as on the original T32
  • Great turret armour; all but invincible when hull-down
  • Good hull armour; can take a hit or two, especially if angled correctly
  • T41 AP shell has outstanding post-penetration damage
  • Reasonably mobile for a heavy tank
  • Great gun depression; good for hull-down tactics

Cons:

  • Ammo rack in the middle of the tank; a shell strike and penetration there can result in instantaneous destruction
  • Long reload time of 15-18 seconds
  • Small but noticeable shot trap where the mantlet meets the hull; enemies may try to shoot there
  • Stock AP round doesn't have explosive filler, making killing enemy tanks somewhat difficult

History

In the latter stages of World War 2 in Europe, the M26 Pershing began to see service. Its gun was seen as efficient enough to destroy enemy tanks, but its armor was seen as insufficient. In 1945, work began on a heavy version of the M26. The prototype was called the T32. It featured an M26 Pershing chassis which had been elongated to add a road wheel (7 total now on each side) to reduce the ground pressure. The frontal armor of the hull was also thicker than the Pershing's and it was angled better. The turret was heavily armored, much more so than the Pershing's, but it was a similar design visually. The turret housed a primary armament of a 90 mm T15E2 gun, similar to the T15E1 gun of the M26E1-1 Super Pershing. This gun was much longer than the gun of the M26 Pershing, and as such had much higher armor penetration characteristics. There was an upgrade of the T32, called the T32E1. The T32E1 featured a reduction in weak points in the frontal armor. For example, the hull machine gun was removed. The design came too late to see combat in World War 2, and when the war ended, the project was cancelled before it got to the production phase.

Media

Skins
Videos
Top 7 most armoured vehicles discusses the T32E1 at 2:30 - War Thunder Official Channel

Syncmate Expert 8 0 469 Mm Inches

Front Towards Enemy - T32E1 Stock - Virus
T32E1 - Spooky Night Visions - Napalmratte

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example: Scudo 1 0 beta 11 – firewall for mac.

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Bibliography

  • T32 Heavy Tank. (2019, September 3). In Wikipedia. https://en.wikipedia.org/w/index.php?title=T32_Heavy_Tank&oldid=913784035


USA heavy tanks
M4 Jumbo M4A3E2 ·Cobra King ·M4A3E2 (76) W
Small-scale series T14 ·M6A1 ·T26E1-1
Post-war T29 ·T30 ·T32 ·T32E1 ·T34 ·M103

Retrieved from 'https://wiki.warthunder.com/index.php?title=T32E1&oldid=93986'

List Price: $39.95 with 25% OFF

Now Price: $29.96 Save: $9.99

Coupon Code:

Syncmate expert 8 0 469 mmol
Main articles: M2HB (12.7 mm), M1919A4 (7.62 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -10°/+35° ±120°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (250) 500 N/A N/A

Usage in battles

The play style of T32E1 is vastly different in each game mode, due to the nature of the gameplay available in Ground Forces:

Arcade battles

  • Player, ally, and enemy position will be immediately spotted upon detection with their name indicator visible above their vehicle and on the minimap
  • Aim assist is present to help accurate aiming at a target
  • Player and enemy team tank's nationality are mixed

The T32E1 shouldn't be exposed to the enemy at a prolonged time at close range engagement since the enemies will use aim assist to take out the T32E1 from either lower plate tips or lower turret. On the other hand, the T32 can also utilize these features against the enemy, albeit with much harder difficulty due to rather sub-par penetration against other tanks in Rank IV to reliably achieve first penetration in arcade tank combat. Exercise caution

Realistic battles

  • No visible name indicator
  • Manual range calculation
  • Player and enemy team tank's nationality are not mixed

The T32E1 can safely mobilize itself due to the dissipation of name indicator above the vehicle, especially with its low profile. In Realistic Battle, the T32E1 can do almost anything on its own, especially with flanking enemies to deliver a striking blow to the enemy formations, since the sub-par penetration of the M82 APCBC is negated by the enemies' side armour weakness (be aware with IS-4M as it has 160 mm of side armour, expect to use both APCBC and APCR). As aforementioned earlier, the T32E1 excels better at flanking than other roles due to characteristics of its gun performance, mobility, and protection.

Simulator battles

  • No visible name indicator
  • Manual range calculation
  • Player and enemy team tank's nationality are not mixed

The T32E1 can safely mobilize itself due to the dissipation of name indicator above the vehicle, especially with its low profile. In Simulator Battle, the battle tactic is almost similar to Realistic Mode. T32E1 can do almost anything on its own, especially with flanking enemies to deliver a striking blow to the enemy formations. Since the sub-par penetration of the M82 APCBC is negated by the enemies' side armour weakness (be aware with IS-4M, as it has 160 mm of side armour, expect to use both APCBC and APCR). As aforementioned earlier, the T32E1 excels better at flanking than other roles due to characteristics of its gun performance, mobility, and protection.

Other considerations in Simulator mode is the different gun sight placement and 3rd person perspective. The gun sight is tough to control, located on the left side of mantlet. The 3rd person perspective, now in the commander's cupola area, helps the T32E1 by restricting the enemy's field of vision (although the player is as well) and allow the T32E1 to move stealthily more easily.

Tactics

The T32E1 can fulfil major roles in battle due to its flexibility at any kind of operation, known as 'Jack-of-all-Trades'. Its role is not far different than the well-known M26 Pershing Medium Tank. There are 5 known roles that can be used in battle, which are Assault, Flank, Snipe, Support, and the last but not least, Ambush:

Assault
  • Leading an assault directly into the enemy forces is the most frequently used tactic, especially in urban areas. It's quite capable to abuse the enemy shots with angling, but not entirely, since battle will mostly take place at very close range (about 0 - 100 meters). A strike team is needed to carry out an assault since T32E1 can't cover its side armour and slow reload time alone. In most cases, a T32E1 will likely to initiate flanking role to the enemy once it comes up-close to increase the chance of incapacitating a vehicle with a single strike in quick succession.
Flank
  • Flanking is the most effective role for the T32E1. Its characteristics and performances are highly orientated for flanking purpose. At given destructive penetrating power of the M82 Shell from close range, the T32E1 can critically damage, if not outright knocking out everything from the side. Be aware when initiating the operation, since someone might be trying to flank the flanker. Flanking is also a part of the assault role, albeit with a more focused objective on manoeuvring on the enemies' side. At this rate, the enemies will likely to scatter around to evade, so eliminating any available threat is required to continue the tactic. The armour will greatly aid in this tactic, as return fire is commonly a hasty act, yet be wary of the tank's weak spots! On open terrain keep manoeuvring during reload to throw of aim, alternatively on distances above 400m drive slightly angled forwards and backwards.
Snipe
  • Sniping is frequently used by the T32E1 when encountering enemies in a large, open map such as Kursk and Mozdok. The T44 APCR is a good option when the target is too far and very fast since the M82 APCBC travels slower than APCR. Locating target is much harder than engaging at close range, since most of the enemies will also be sniping from afar, especially when sharpshooting against German tanks. Fortunately, almost no T32E1's frontal weak spot will be a viable target when sniping, since the weak spots are much more protected at longer range. It is suggested, if having to play on wide open terrain found on Tunisia, Kursk and Mozdok, to take full ammo load and 50/50 of APCR and APHE.
Support
  • Supporting the allies to attack the enemies is a backup plan used to increase the allied forces firepower when attacking the enemies, such as providing covering fire for smaller tank such as T-44 medium tank or to increase the combat effort alongside the other heavy tank like Tiger II Heavy Tank.
Ambush'
  • Ambush is preferable when enemies are unaware of the presence of a concealing T32E1. It should be commenced at a strategic choke point where the enemies will likely to mobilize their armours from there. Be aware that ambush is only used when the enemies are already identified by allies and heading to the choke point. Otherwise, sitting still and waiting for nothing can burden the team. Keep in mind that 90 mm T15E2 is L/73 length gun (aka very long), so make sure the gun barrel is hidden from the enemy if planning to catch them by surprise.
'Hunker down'-Support
  • Move up to an distant open spot, visible from the enemy spawn or main route of attack and begin firing machine guns to draw in attention. The idea is caught the enemies attention and with this bind enemy firepower on something they can physically not destroy from the distance. Both the hostile force and the T32E1 will be pinned down in a stalemate, subtracting from each team's firepower. Therefore keep in mind the enemy's tank value. If it is only an M26, the T32E1 may be better off in the Support role, but if it is an IS-4 or several other evenly ranked tanks, then pursuing the hunker down tactic is worthwhile to the team's success.
Conclusion
  • Overall, the T32E1 is a versatile heavy tank with an impressive performance in the game, but since it's not invincible with a fair amount of potential weaknesses, it requires specific knowledge with this tank to survive. The T32E1 will lead to the pinnacle of the U.S. heavy tank branch – the 120 mm Gun Tank M103.

Pros and cons

Pros:

  • Removal of the hull MG port = one less weak spot to worry about
  • Same hard-hitting 90mm gun as on the original T32
  • Great turret armour; all but invincible when hull-down
  • Good hull armour; can take a hit or two, especially if angled correctly
  • T41 AP shell has outstanding post-penetration damage
  • Reasonably mobile for a heavy tank
  • Great gun depression; good for hull-down tactics

Cons:

  • Ammo rack in the middle of the tank; a shell strike and penetration there can result in instantaneous destruction
  • Long reload time of 15-18 seconds
  • Small but noticeable shot trap where the mantlet meets the hull; enemies may try to shoot there
  • Stock AP round doesn't have explosive filler, making killing enemy tanks somewhat difficult

History

In the latter stages of World War 2 in Europe, the M26 Pershing began to see service. Its gun was seen as efficient enough to destroy enemy tanks, but its armor was seen as insufficient. In 1945, work began on a heavy version of the M26. The prototype was called the T32. It featured an M26 Pershing chassis which had been elongated to add a road wheel (7 total now on each side) to reduce the ground pressure. The frontal armor of the hull was also thicker than the Pershing's and it was angled better. The turret was heavily armored, much more so than the Pershing's, but it was a similar design visually. The turret housed a primary armament of a 90 mm T15E2 gun, similar to the T15E1 gun of the M26E1-1 Super Pershing. This gun was much longer than the gun of the M26 Pershing, and as such had much higher armor penetration characteristics. There was an upgrade of the T32, called the T32E1. The T32E1 featured a reduction in weak points in the frontal armor. For example, the hull machine gun was removed. The design came too late to see combat in World War 2, and when the war ended, the project was cancelled before it got to the production phase.

Media

Skins
Videos
Top 7 most armoured vehicles discusses the T32E1 at 2:30 - War Thunder Official Channel

Syncmate Expert 8 0 469 Mm Inches

Front Towards Enemy - T32E1 Stock - Virus
T32E1 - Spooky Night Visions - Napalmratte

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example: Scudo 1 0 beta 11 – firewall for mac.

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Bibliography

  • T32 Heavy Tank. (2019, September 3). In Wikipedia. https://en.wikipedia.org/w/index.php?title=T32_Heavy_Tank&oldid=913784035


USA heavy tanks
M4 Jumbo M4A3E2 ·Cobra King ·M4A3E2 (76) W
Small-scale series T14 ·M6A1 ·T26E1-1
Post-war T29 ·T30 ·T32 ·T32E1 ·T34 ·M103

Retrieved from 'https://wiki.warthunder.com/index.php?title=T32E1&oldid=93986'

List Price: $39.95 with 25% OFF

Now Price: $29.96 Save: $9.99

Coupon Code:

Click to copy & open site

HowTo: Just Click 'Coupon Code' Button To Activate This Coupon Code or Deal.

Syncmate Expert 8 0 469 Mm =

Shipping: Send Register Code by E-mail (Free).

Money Back Guarantee: 100% Purchase Secure & 30 Days Money Back Guarantee!

Limited: Expires on , Don't miss it out!

We Accept:

SyncMate Expert – Personal License (for 2 Macs) Description

Plan

Price

Purchase

SyncMate Expert – Personal License (for 2 Macs)$39.95 Only $29.96
SyncMate Expert Family Pack (for 6 Macs)$59.95 Only $44.96
SyncMate Expert – Business License for 10 Macs$99.95 Only $74.96
SyncMate Expert – Unlimited Business License$199.95 Only $149.96

SyncMate is a handy tool that will help you synchronize your data between multiple computers and mobile devices.

With SyncMate you will be very easy to copy all kinds of files between a computer and another, or Mac to your phone with Windows Mobile, Android and Nokia S40.

SyncMate offers, among other things, sync photos, videos and songs, favorite links from Safari and Firefox, SMS management, Internet sharing, manage calls and mount the device as a hard drive, among other things.

SyncMate can also manage lists of contacts and read histories and SMS activity. Here you can see all the available options.

SyncMate Expert Key Features

Synchronize Mac with multiple devices:
SyncMate is probably the only Mac sync software that allows syncing Mac with multiple devices simultaneously (Windows Mobile, BlackBerry, Android and Nokia S40 devices, unlimited quantity of iOS devices, iPods, other Macs and PCs, any MTP devices, Sony PSP, and mounted storages). No need to purchase several sync solutions in order to sync your Mac with each device – just download SyncMatе and all supported devices will be synced within one application.

Synchronize Mac with online accounts:
SyncMate can sync data not only with numerous devices, but also with online accounts and cloud storages! Sync data with iCloud and Yahoo! storages (or any other cloud storage which works via CardDAV or CalDAV), Google account (Google Drive is supported), or even with your Dropbox account!

Numerous sync options:
SyncMate lets you sync your Calendars, To Do/Reminders, Contacts, Mail, Stickies, bookmarks, Mail (OS X 10.7 or earlier) and Entourage notes, photos, videos and music.
SyncMate lets you back up important files and folders that you have on PSP or mounted storage device to your Mac and restore this data from Mac with the help of SyncMate whenever you need.
SyncMate lets you read and manage your SMS messages as well as text your friends directly from your Mac.

Free and Expert Editions:
We offer SyncMate in two editions. Free edition helps you solve basic syncing problems like iCal and Address Book synchronization with multiple devices or Google and Dropbox accounts, while usually similar applications are quite costly. You can also freely read SMS messages on big screen of your Mac.
Expert edition has to be obtained for a small fee, but is totally worth it as it offers an extremely wide range of synchronization options of your Mac with multiple devices. This turns SyncMate into versatile tool that will replace many one-sync-feature programs.

SyncMate Expert Review

SyncMate is a powerful application that was created with the purpose to help you synchronize your Mac with different devices with ease. You are allowed to set the program to automatically accept incoming connections or to prompt you every time a new connection is detected.

SyncMate allows you to synchronize your Mac with another Mac, with a Windows PC, Android Device, Windows Mobile, iOS devices, PSP as well as other devices.

When you synchronize your Mac with a device, you are able to efficiently organize your contacts, photos, videos, music, folders, mail messages and others.

SyncMate allows you to choose the synchronization direction; for example, when you synchronize the contacts, you can choose to export the contacts from your Mac to other device or import them from other device to your Mac.

When you connect to a device, SyncMate allows you to give it a name and assign it a photo.The program will remember it so next time you connect to that specific device, it will appear under the same name that you provided. Also, you are enabled to set the program to automatically synchronize with that specific device when it detects it as available.

In conclusion, when you need a tool that will ensure you a safe synchronization of you Mac with other devices, SyncMate is an option that you should choose.

Pros
Easy to use
SMS and Call Management
Video and audio synchronization
Support for multiple devices

Cons
None

Stock pro 2 7 1 download free. SyncMate Expert – Personal License (for 2 Macs) Sceenshot





broken image