3dequalizer 4 R5b3 Download Free

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3DEqualizer 4 Release 4 (Win/Mac/Linux) 67 MB 3DEqualizer4 is by no doubt the world's leading 3D tracking solution, for merging live action footage with digital visual effects. Since its introduction in 2009, it has taken the vfx community by storm. Get the latest infos and changelogs. Dear Friends of 3DE! 3DE4 R5b3 has become available a few days ago. Alfred 3 1 download free. Beside many bugfixes & improvements, we introduced an entirely new auto tracking feature for reference frames and re-engineered 3DE's 'refine polygons' function completely. The design of the MB Series makes it suitable for harsh and hazardous environments using a cast copper-free aluminum. Its low profile and compact design allow the MB Series to fit in areas where larger fixtures would not fit while still supplying high quality illumination.

3DEqualizer is the industry leading tracking solution. Artists from the world's foremost VFX houses rely on 3DE to deliver consistent and measured results on major projects. This software is much deeper than a 'One button solution' and offers the level of control which highend visual effects demands.
Taught by Philip Maddock, this course will cover a variety of common techniques and practices to get you productive in 3DEqualizer. We will also visit on some of the less obvious areas of the software, such as working with the python interface and understanding the role of lens grids. Designed as a guide to give people a running start in the application, a working knowledge of other tracking applications is recommended.
Maddock is a 3D artist who has been utilising 3DEqualizer4 for the last four years. In that time he has worked in mainly films and TV commercials and has trained artists in both London and MuMbai. Philip is currently working as an artist at The Mill London and is joining to provide the first ever fxphd course on 3DEqualizer.
class syllabus
Class 1: Intro to the user interface and the python interface. An introduction to the 3DE interface and a quick look at how we can use python to boost productivity.
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Class 2: 2D tracking. We will explore the multifaceted nature of the 3DE 2D points.
3dequalizer 4 R5b3 Download Free

Class 2: 2D tracking. We will explore the multifaceted nature of the 3DE 2D points.
Class 3: Tracking nodal shots. We will take what we have learned already and apply it tracking several nodal shots, each with their own challenges.
Class 4: Tracking free moves. We will progress on from our previous lessons by tracking and solving a free moving shot. We will end the class by aligning the scene ready for export.
Class 5: Object tracking. Here we will learn how to track and control objects. This will be out first major introduction to manipulating 3DE's 3D environment.
Class 6: Using geometry. Using geometry to influence a camera track is a vital skill. We will look at using prebuilt geo then move onto explore the correct use 3DE's own primitives.
Class 7: Building a small scene from reference images. We will learn how to build point clouds of objects and environments by using reference frames, then learn how to use this data to influence our moving camera tracks.
Class 8: Lens distortion. Lens distortion is one of the most commonly misunderstood practices in tracking. We will learn how to tackle it effectively by building up a fundamental understanding.
Class 9: Survey data. Using real world measurements to influence a camera track.

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Class 10: Lidar. Using a real world scan to influence a camera track.
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Dear Friends of 3DE!

3DE4 R5b3 has become available a few days ago. Beside many bugfixes & improvements, we introduced an entirely new auto tracking feature for reference frames and re-engineered 3DE's 'refine polygons' function completely.

To demonstrate these new features, and our vision of 'set reconstruction through reference frames', we also developed a new tutorial video:

Reconstructing a Set from Reference Frames

For more details on all the changes which come with 3DE4 R5b3, see changelog below..

Cheers, Rolf

r5b3
  • introduced a new autotracking feature for reference frames (F4)
  • redeveloped 3DE's 'refine polygons' feature from scratch (F6)
  • introduced an additional function for creating meshes from given point clouds ('advanced skinning')
  • introduced a new very fast function for creating UV coordinates of 3D models
  • added the ability to search for badly tracked (autotracking) points in reference frames ('find badly tracked points' feature)
  • added a new parameter for controlling the border around faces when generating 'UV texture maps' (F6)
  • 3DE now takes the z depth of 3D models properly into account when generating 'UV texture maps' (F6)
  • added some finer controls to F6 for the display of camera objects
  • added a gamma/softclip feature to warp4 (affects the output of 8bit images only)
  • added a new 'live update' option to 3DE's 'lambertizer' function (F6)
  • split 'project points of 3d model' function into 2 separate menu buttons (F5)
  • fixed a bug which caused 3DE to generate wrong 'UV texture maps' (F6, long-lat conversion enabled)
  • slightly reconfigured 3DE's automatic activation of 'performance rendering' mode (F6, 4x larger models)
  • smart creation feature of 'linear' vs. 'splined' CVs (F4, autotracking masks)
  • slightly improved the behavior of 3DE's 'legacy' 'create mesh from points' function (F6)
  • added new functions to 3DE's maya export script (v2.5, output units, 3d model transformations)
  • added a 'flop' option to 'export rolling shutter to nuke' script (v1.5)
  • added a 'flop' option to 'export distortion to nuke/grid warp' script (v1.6)
  • slightly improved the consistency of 3DE's license manager requester (missing '3DE ID' information)
  • fixed a bug which caused 3DE to crash under MacOS 10.12 'Sierra'
  • fixed a display bug (F1, anaglyph rendering)
  • fixed a serious bug in 3DE's 'reverse tracking curves' script (v1.3)
  • fixed a bug in 3DE's 'export fbx' script (v1.5, wrong FPS settings)
  • fixed several display bugs when in connection with auotracking masks (F4, frame slider)
  • added the ability to edit the playback range within frame slider for ref. frames
  • added a number of python commands for manipulating autotracking masks
  • added a new script for duplicating selected autotracking masks from the previous (reference) camera
  • improved 3DE's 'triangulate points' script now working properly on ref. frames as well (v1.1)
  • improved the behavior of curve editor's 'view all' mode
  • added support for '.mtl' files ('export OBJ' script, v1.7)
  • introduced a new script for merging all selected 3D models into a single 3D model object
  • fixed a minor bug in script 'copy to reference' (v1.1)
  • added a new python command 'getGPUTrackEngineProcedureStatus()' which returns some status information (GPU tracking)
  • fixed a lot of bugs in relation to 3DE's new GPU tracking engine
  • fixed some performance and quality issues related to 3DE's new GPU tracking engine
  • fixed some additional calculation core related bugs

r5b2
  • improved the tracking speed of 3DE's GPU Tracking Engine (up to 4x faster, deep tracking = 0.0)
  • improved the detection rate of 3DE's GPU Tracking Engine (for various lighting-, scaling- and perspective transformations)
  • reduced the error rate of 3DE's GPU Tracking Engine significantly
  • improved the sub-pixel quality of 3DE's GPU Tracking Engine (for various scenarios)
  • fixed a bug which caused 3DE's GUI to 'freak out' when using its GPU Tracking Engine (rare)
  • reconfigured 'compensate luminance changes' mode for 3DE's GPU Tracking Engine
  • fixed a bug which caused 3DE's GPU Tracking Engine to error out when using multiple main windows
  • fixed a bug which caused 3DE to crash during its adjustment procedure (setTimerCallbackFunction() python command)
  • significantly improved 3DE's regular autotracking routine for sequence cameras (F4, point distribution)
  • added full python 2.7 data to 3DE's installation (linux64 only)
  • added proper Undo support for scripts 'reverse tracking curves', 'reverse reel in points', 'reel in points' & 'reel in points current frame'
  • added minor improvements to 3DE's Maya export script (GUI)
  • fixed a bug in 3DE's FBX export script (multiple point groups)
  • fixed a bug in scripts 'python editor' and 'python command help'
  • removed some annoying shell debugging messages (calculation core)
  • fixed a bug which caused 3DE to crash when launched through command line (rare)
  • updated script 'bake scene', which now transforms 3D models as well (v1.2)
  • additional minor bugfixes

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r5b1
  • 3DE4 is now linked against Python 2.7 (linux64 & win64)
  • upgraded win64 SDK/runtime environment
  • added a new GPU based engine for tracking 2D features in reference frames (F2)
  • added a new point attribute for configuring 3DE's new ref. frames tracking engine ('deep tracking')
  • added new python commands for reading & writing a point's 'deep tracking' attribute
  • added new python commands for driving 3DE's GPU based tracking engine
  • updated script 'Align Point to Prev/Next Keyframe' to use GPU tracking engine (v2.0)
  • added a new function for refining 3D Models based on 3D cameras & footage (F6)
  • added a new function for creating UV texture maps out of 3D cameras & their footage to be mapped on 3D models (F6)
  • added the ability to display UV texture maps on individual 3D models
  • added a script for generating UV coordinates for 3D models
  • updated script 'export 3d models as OBJ' (export uv coordinates)
  • added a new script for inverting the (back-)faces of all selected 3d models
  • added a function for generating a pseudo lambert shading effect for 3D models (F6)
  • fixed a number of rendering bugs in connection with 3D models (F1, F5 & F6)
  • added a new 'performance rendering' mode for fast rendering of (large) 3D models (F5 & F6)
  • added new python commands for reading & writing a 3D Model's 'performance rendering' attributes
  • added new script 'Object PGroup Z Distance Tool' for directly editing the distance of an object point group to the current camera
  • introduced a general user interface visual overhaul
  • added a lasso selection feature (CTRL+ALT, F2, F3, F4, F5, F6, curve editor, deviation browser, curve widget, 3D area widget)
  • added a function for hiding all panes from the display area (TAB)
  • added a new feature which allows to add non modal script windows to the pane structure of a main window (via 'config' menus)
  • added a new python scripting tag which lets a script appear in all config menus (# 3DE4.script.gui.config_menus: true)
  • added a new python command for finding out if a script window is currently part of a main window's pane structure (isCustomRequesterPosted())
  • updated a number of existing python scripts so that they show up in all config menus (and thus can be added to the pane structure)
  • added a new python scripting tag which forces 3DE to create multiple menu entries for a script (# 3DE4.script.addlabel: )
  • added a new python command for returning the label of those menu entry which has triggered the script (getLastScriptMenuLabel())
  • mildly improved the usability of curve editor
  • added a new option to curve editor for displaying (object point group-) rot/pos curves in global space
  • added a new python command for making 'child space' and 'global space' rot/pos curves consistent to each other (curve editor, object point groups)
  • added a new python command which copies a point group's rot/pos 'edit curves' into its 'filtered curves' (curve editor)
  • introduced v2.0 of script 'edit curve keys' (deviation browser, curve editor)
  • added two additional long-lat conversion camera animation curves to curve editor (pan & tilt)
  • added the ability to handle (and convert) long-lat image sequences (instead of just converting single frames)
  • added two scripts for converting 2D tracking curves to/from long-lat converted from/to regular (F2)
  • added new python commands for converting 2D tracking data to/from long-lat converted from/to regular
  • added a number of new python commands for reading & writing a camera's long lat conversion attributes
  • added a new script which shows the relative distances between all eyes of a VR camera rig on a frame by frame basis
  • added a new 'piggyback cameras' adjustment script which forces multiple cameras (of a VR rig) into an artificial rigid constraint to each other
  • added a new python command which returns the filepath of the latest called script (getLastScriptFilepath())
  • added a new python command for defining a callback which is triggered each time a project file is loaded (setOpenProjectCallbackFunction())
  • added new 'dynamic point weighting' mode (point attributes)
  • added new features to deviation browser for editing point weighting curves
  • added new python commands for reading & writing dynamic point weighting attributes
  • added new 'triangulation behavior' mode (point attributes)
  • added new python commands for reading & writing a point's 'triangulation behavior' attribute
  • the command history of 3DE's python console is now persistent
  • added a new python command for creating label widgets (addLabelWidget())
  • fixed some bugs in script 'export rolling shutter to nuke' (v1.4)
  • fixed some bugs in export script 'fbx' (v1.2)
  • fixed some bugs in script 'export lens distortion to AE mesh warp' (v1.2)
  • updated 'Maya' export script with several new options & bugfixes (v2.0)
  • updated script 'export LDPK lens distortion to nuke' (v1.6)
  • slightly improved script 'bake scene' (v1.1)
  • slightly improved script 'select lens' now working correctly for ref. frames (v1.1)
  • updated script 'convert to surveyed' now setting X/Y/Z survey flags correctly (v1.3)
  • updated scripts 'import/export survey txt file' now handling object point groups correctly (v1.2, thanks to Patcha)
  • added a new python command which returns how many times a project has been calculated from scratch (getCalcCounter())
  • added a new python command for setting the orientation of the 3D manipulator in F6 (setOrientControlsManipulatorAlignment())
  • added new python commands for reading & writing orientation controls' current view attributes
  • slightly updated 3DE's default shortcuts
  • fixed a bug which caused 3DE to display old licenses incorrectly (rare, license manager window)
  • improved the behavior of orientation controls when dragging the mouse outside of its display area
  • slightly improved all 'extract survey' functions now setting X/Y/Z survey flags correctly
  • improved function 'project points on 3D models' now allowing to use all frames of a sequence (F5)
  • enabled the ability for editing the autotracking mask attributes of reference frames (attr. editor)
  • slightly improved function 'remove all stored poses' now displaying a confirmation requester (F5)
  • fixed a bug in all 'calc dynamic curve' requesters now properly displaying frame numbers ('frame offset' != 1)
  • added a new command line option '-run_script' which forces 3DE to run a specified python script right after 3DE has been started
  • flcd4 is now able to handle 'modern' linux network device names properly (v2.0b4, linux64)
  • updated warp4 (GUI, compatible to r5b1, v1.5b1)
  • fixed a bug which caused pos/rot edit curves to show up with CVs at 0.0 (lack of tracking points, interpolation)





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